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MASKED

You wake up. You don't know your name. You don't know what you did.

Explore the three territories of Valdris — desert, jungle, and water — and collect the three sacred masks scattered across a world that should not be silent. Each mask grants a new power. Each mask uncovers a piece of a story that must not be forgotten.

You are Kael. And what you discover is not just about you.

A world erased. A warning buried in its ashes. If no one remembers what happened here — it will happen again.

Face your past. Not to redeem yourself. But so that others never have to become what you became.

A dark 2D platformer with grappling, dashing, and a boss fight against your own reflection.

Development log

Comments

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Well, I don't know if it's possible you made all this in a couple days. It's really fun, but it doesn't meet the theme nor the limitation. The controls arn't very smooth, but otherwise the art is amazing and it meets it's purpose well. :)

Hey, so the structure of the game was already made by me in april, i just spent 3 nights working on the additional content and the mobs, masks, and cutscenes also thanks for your feedback , as for the theme i thought it would fit because the signs are made backwards so it fits the false instruction theme , im a student and a  solo dev so i did what i could haha.
lets say you would add content or fix something on what would you focus?